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100.0) : 0; stock debug_log(const textID const text Float, Sql,Result.) new debugger if (debugger debugger -1) / format the text as needed new formattedText1024; format_args(formattedText, 1023, 1 / if there's a text identifier, add it if (textID0) format(formattedText, 1023, "s s textID, formattedText / log.
If the value is a percentage, players can camp when the percentage of living players on their team is at this value or lower when compared to the living players on the other team.The flags are additive.2: Announce via HUD.Badcamper_start iSeconds Specifies how many seconds after the freeze time ends each round that the meter will start.
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A common value, when admin immunity is desired, is to use the "a" flag (admin_immunity).Rationale being that players could crash your server by typing "meta list" in their console when using.Wav" : "player/heartbeat1.wav emit_sound(id, chan_voice, soundFile,.0, attn_norm, 0, pitch_norm if (g_playerFlagsid player_sound) g_playerFlagsid- player_sound; punish_slap(id, Float:punishPercentage) for (new slapCnt 1; slapCnt floatround(3.0 * punishPercentage, floatround_ceil slapCnt) user_slap(id, 0 punish_money_reduction(id, Float:punishPercentage) if (g_cstrike) new Float:lossPercentage (get_pcvar_float(g_cvarMoney) / 100.0) * punishPercentage; new Float:currentMoney float(cs_get_user_money(id new reducedMoney.Original design inspiration, many concepts, and code came from "AntiCamping Advanced".Once your team comprises of living players that is 40 or less than the number of living players on the other team, you can camp. .Removed BugBlatter's "Monster Mod" support.